Next sonic game after sonic mania3/30/2024 Iizuka: There is always room for innovation. With Sonic Frontiers and Sonic Superstars, have you now settled into a new standard for both 3D and 2D Sonic games, or is there still room for innovation? Will we see alternating releases between each style? Our hope is that the new levels will be accepted, loved and cherished by fans.ģD Sonic games have experimented a lot over the years. I'm so happy to see you describe a level from Sonic Superstars as 'unique and playful' - that's exactly the kind of reaction we wanted to achieve. With Sonic Superstars, we really wanted to make new levels that Sonic can explore, which is why we came up with the Northstar Islands. It is a constant challenge to look into the future, whilst keeping an eye on the past. We like to think we rise to the challenge of creating something fresh within an established universe. Iizuka: No, I wouldn't say it's ever the feeling of being constrained. Do you sometimes feel constrained by the need to have the typical Green/Emerald Hill level, casino level etc, or would Sonic still be Sonic without these? The Cyber Station Zone in Superstars feels more unique and playful with the graphical switch and character transformations. Designing them so that they can be enjoyed just as much by single-player Sonic fans as co-op was just as important, so we definitely have to make sure we manage to get the feel and momentum of each level right no matter how the game is being played.Ĭyber Station is Sonic Superstars at its most inventive. There's certainly an additional challenge to designing levels that are built with co-op play in mind without losing any speed. Iizuka: We wanted to create a game that friends and family could play together and, as with everything, it's a balance to get that right. Why did you decide to make Sonic Superstars a co-op game? Is the idea of playing alongside friends and being held back antithetical to the Sonic core of running fast? We're always looking for innovative ways to deliver a great Sonic game, and being able to combine familiar gameplay and a sense of nostalgia in a modern, fresh way was really exciting to us. Making sure that the game feels how players expect a classic Sonic game to play, but with enhanced gameplay, modern ultra HD graphics, and presentation that is only possible with 3D graphics, that was our overall vision. Takashi Iizuka: Getting that classic Sonic feel absolutely right was a huge priority for us. When creating Sonic Superstars, how did you balance classic Sonic while keeping the experience fresh and modern? Manage cookie settings Sonic Superstars announcement trailer. To see this content please enable targeting cookies.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |